![]() ![]() Pokemon that can't deal with the weather will keep taking damage. It changes the floor's weather to a Sandstorm. It causes more damage if your teammate in the same room just used the same move. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. It blows an enemy away in a straight line. The more you've opened up to your team, the more powerful this move will be. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. But after you use the move, the Recoil prevents you from doing anything on the next turn. Walls and items on the ground will also disappear. It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. The move's type changes on each adventure. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. The less you have opened up to your team, the more powerful this move will be. While you're in the air, you won't be hit by items or moves. You soar, get the Flying status condition, and then strike your enemy in the next turn. It also prevents your Attack from being lowered when you use this move while you have a Burn. The damage it causes goes up if you have a bad status. It can also damage Pokemon that are underground while using Dig. It damages all Pokemon in the same room except for you. The stat returns to normal when you go to the next floor or step on a Wonder Tile. The stats return to normal when you go to the next floor or step on a Wonder Tile. Def of you or Pokemon in your party in the same room with the Plus or Minus Ability. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. During Rain, or Heavy Rain, it never misses. It can hit an enemy that's in the air from using a move such as Fly. You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. The power of Fire-type moves goes down, and the power of Water-type moves goes up. It boosts the Travel Speed of you and your teammates in the same room. ![]() You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It could also boost your Attack, Defense, Sp. If the enemy is carrying any food, you'll pluck it from their grasp and eat it! ![]() But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. You'll Protect yourself from enemies' moves.
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